Having never possessed the stamina required to complete a marathon, I feel a resentment of sorts towards endless runner games. How come the hero in Temple Run can run as far as he likes – skill of player permitting – and I can barely run two miles? And don’t tell me exercise, because that clearly isn’t what gives the characters of Subway Surfers an advantage. No, they have access to jetpacks and hoverboards. Not fair.
Not unlike my day-to-day life, the goal of Subway Surfers free is to evade the cops at all costs. This means dodging trains, jumping hurdles, and taking advantage of power-ups like the previously mentioned hoverboard. It’s as though the developers read my diary and decided to make a game out of it.
The controls aren’t unlike what you find in most endless runners: Swipe left and right to switch lanes, up to jump, and down to tuck and roll. If you’ve any power-ups or items in your arsenal, a double-tap will activate them. It’s a very streamlined control scheme, which compliments the reaction-heavy style of gameplay. That said, I still occasionally leap to the left when I clearly should have leaped to the right.
Being that it’s a 3D endless runner, there are plenty of comparisons to be made to Temple Run. That said, the developers of Subway Surfers 9game avoided turning it into anything close to a carbon copy. Having seen many a clone arrive and get promptly removed from the App Store, the distinctions are plenty appreciated. For starters, there’s no sort of tilt mechanic for gathering coins. On top of that, there are no corners you have to turn, making it easier to plan moves ahead of time. This results in the game being a bit easier, which, depending on who you are, may or may not be a good thing.
The power-ups in Subway Surfers add a level of variety to the gameplay. There’s a magnet that attracts any and all coins you’re near, boots that increase your speed, a jetpack that places you above all the obstacles, and more. You can earn them by playing the game, but the option to purchase and upgrade them via in-game store also exists. You can get quite a bit of currency for just $0.99, but the game is good about giving you a decent amount from just playing.
Not unlike my day-to-day life, the goal of Subway Surfers free is to evade the cops at all costs. This means dodging trains, jumping hurdles, and taking advantage of power-ups like the previously mentioned hoverboard. It’s as though the developers read my diary and decided to make a game out of it.
The controls aren’t unlike what you find in most endless runners: Swipe left and right to switch lanes, up to jump, and down to tuck and roll. If you’ve any power-ups or items in your arsenal, a double-tap will activate them. It’s a very streamlined control scheme, which compliments the reaction-heavy style of gameplay. That said, I still occasionally leap to the left when I clearly should have leaped to the right.
Being that it’s a 3D endless runner, there are plenty of comparisons to be made to Temple Run. That said, the developers of Subway Surfers 9game avoided turning it into anything close to a carbon copy. Having seen many a clone arrive and get promptly removed from the App Store, the distinctions are plenty appreciated. For starters, there’s no sort of tilt mechanic for gathering coins. On top of that, there are no corners you have to turn, making it easier to plan moves ahead of time. This results in the game being a bit easier, which, depending on who you are, may or may not be a good thing.
The power-ups in Subway Surfers add a level of variety to the gameplay. There’s a magnet that attracts any and all coins you’re near, boots that increase your speed, a jetpack that places you above all the obstacles, and more. You can earn them by playing the game, but the option to purchase and upgrade them via in-game store also exists. You can get quite a bit of currency for just $0.99, but the game is good about giving you a decent amount from just playing.
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