Showing posts with label action games. Show all posts
Showing posts with label action games. Show all posts

Thursday, 16 April 2015

GTA Vicy City: From the Bottom Up

9game provided:GTA Vice City is one of the popular series action game GTA,and it has lots of fans.
Here is a senior player's opions about this game.Hope you enjoy it!
In my review for Liberty City Stories, I didn't have a game that I could fairly compare it to, as the home console exclusive Grand Theft Auto games have natural advantages over a PSP port. Luckily, now that I've played through Vice City Stories, I have a much better scope on the entire situation. Oddly enough, the two games manage to be polar opposites in a number of ways, which means both good and horrendously bad things for VCS.
Now, to the meat of the issue: How good is Vice City Stories? To answer that, we'll need to look at various parts of the game individually, as there are some drastically differing quality issues in some areas.
 The Bad:
Weird Glitches: While nowhere near as prominent as many initially made them out to be when the game first came out, there are definitely a few glitches in this game that lower the fun factor of certain missions. For example, when a rival gang attacks one of your empires, they sometimes begin to drive away from your position for no good reason, forcing you to wait over a minute for their car to disappear and another car to spawn out of nothingness in front of the building being attacked. I can't imagine a play tester not noticing this, but based on some aspects of the game, there are signs of rushing.
There's also the much complained about "cars disappearing" glitch. This happens when you enter a building for whatever reason then return back outside to find your car missing. Personally, this doesn't seem like a glitch since it happens pretty consistently and I've never seen it happen when entering/exiting Ammunation. If anything, the car still being there may be the glitch. While I have no idea why they would decide to do this, it's easy enough to deal with. If you want to save your car, put it in a garage. If you save at one of your empires, a car automatically spawns outside for you anyhow.
Mysterious Spawns: While this isn't such a bad problem that it adversely affects the game too much, it still happens often enough that I'd like to cover it here. Every once in a while cars, people, and other objects will load late, causing you an unavoidable accident that never would have happened otherwise. Luckily, this only tends to happen with parked cars, and there are only a few areas that spawn them on the side of the road, so memorizing where these areas are isn't too difficult a task. Still, when you're in the heat of the moment, it sucks to lose ten minutes of battling the odds to a magically appearing object.
Finally, there's the traffic not appearing glitch. This one can certainly be a pain, especially during missions where you absolutely HAVE to jack a car, but it's a rare occurrence (I only ran into it about five times in eighteen hours of gameplay). Other than these three, the glitches are generally minor and don't affect the enjoyment of the game enough to bother mentioning.
Outfits: Outside of the initial clothes and an assorted suit or two, most of the outfits seem more like inside jokes than something you're meant to wear around. They're so oddly designed that you'd feel like a complete fool letting your character out of the house in them. Though some may appreciate the apparent humor element more than I do, the outfits are still somewhat of a letdown considering how much you have to spend or accomplish to receive them.
Gang Attacks: Gang members are no joke in VCS, often being equipped with long-range automatic weapons and deadly accuracy. However, what can really get under your skin is their significantly increased fire power while in a vehicle. Now, enemy gang members can fire forwards, backwards, sideways, over the top of the car, and all with near perfect precision. Simply passing an enemy gang car can have the black smoke pouring out of your vehicle. During attacks on your empire, gang members that roll up in cars can cut you down without even needing to exit the vehicle, making empire defense very tedious. While this can be seen as a step up in some ways, it's rare that it is ever advantageous to you, making it have a primarily negative impact on your playing experience.
No Manual Aim: I was lenient with this in LCS because it's potential uses were rare, but it's inexcusable that this feature didn't make it into VCS. When you consider that you have the 99 Red Balloons that you need to aim at in order to hit and that can't be locked on to, you're left in a situation where you either have the necessary weapon to destroy them or you don't. Also, and far more annoyingly, you can stand two feet away from a car and completely miss it. The manual aim feature for every weapon in San Andreas was like a god send, it didn't decrease the necessity of the sniper rifle or mini-gun at all, it simply made fending off attackers and taking out enemy cars far more convenient. In my book, this is one of the biggest blows to this game, as there are numerous situations where you'll find yourself dying simply because your aim is slightly too high or too low to hit an object.
Voice Acting: The voice actors for the characters from the original Vice City are still as on point as they were then, it's most of the other characters that leave a lot to be desired. Vic Vance's voice acting is often full of inappropriate and even lazy tones, making Vic even more unlikeable than the storyline makes him. Some of the new characters have superb voice acting, but the ones that don't (especially those in the beginning of the game) drag the rest of the cast down kicking and screaming.
You Can Swim, Ya*gargle*: Yes, you can swim, but only for a limited amount of time. Apparently Vic is allergic to water, as it slowly poisons him to death if he stays in it too long. Unlike San Andreas where you had to be under the waters surface in order to die (which makes sense because you can only hold your breath for so long), in VCS just being IN the water makes a gauge begin to slowly decrease. If it reaches the bottom, you die. While being able to swim at all is nice, having this ridiculous limitation ruins it a bit.
First Half of the Storyline: Horrible. Simply awful. Borderline unbearable at times. LCS had a basic but engaging storyline, making it worth playing the game just to discover what happens to the main character. In VCS, Vic Vance is made out to be such a bland, malleable wuss that it's nearly impossible to enjoy playing the game as him. I liken the initial build of Vic's character to a wet rag thrown against a wall; it's drippy, odd, unpleasant, and eventually falls off into a confused pile of whatsit.
But, unfortunately, Vic is the standout character in the beginning of the game and also the most tolerable. The people you work for and the people you work against are so mind numbingly, nerve gratingly worthless that I can't say I blame any of the people that quit the game soon after they start it. It's hard to find anything worthwhile in the early game missions and the storyline surrounding them just further degrades the experience. It even makes wandering around aimlessly unenjoyable, as you have to stare at the back of Vic Vance, someone you'll quickly come to care less about, in spite of his supposedly noble intentions.
If you can tough out the beginning of the game, things change for the better later on. Some may not find the initial storyline that bad, but being someone that has built up a high tolerance for offensive and mundane content over the years, even I could barely stand to watch this garbage unfold. The worst part is that none of it is even coherent, with a few lines of dialog being thrown together to progress some meaningless storyline in some barely there attempt at creating purpose. Ignore the fact that this guy is scum, won't pay you well, and blatantly has nothing good in store for you, work for him blindly anyhow, because that's what the story says needs to happen.
The Good:
Weapons: In general, there is a nice variety of weaponry for which to toast your opponents with. In fact, certain weapons seem to have increased in effectiveness for this game, making them all the more devastating to wield. Unfortunately, the chainsaw went from being the greatest melee weapon known to mankind in San Andreas to completely useless in VCS. Still, considering melee weapons find little use other than trashing buildings, it's an overlookable offense. Still, most all of the series most acclaimed weapons return yet again, meaning hours of mayhem await for those with a vivid (and twisted) imagination.
Second Half of the Storyline: You may find it odd that I would break up the storyline into two halves, but trust me, if you play this game you'll understand why. While the storyline is never particularly gripping, it does become more genuinely amusing and entertaining in the second half of the game. The missions that come about in the second half truly are a lot of fun, leaving you to end the game on a high note. If you thought Rockstar was out of clever ideas, there are certainly a few missions that prove otherwise. Also, you almost begin to like Vic Vance, in spite of the taint left from the beginning of the game.
Graphics: One of the parts that is in direct contrast with Liberty City Stories, the graphics for Vice City Stories are up to par with what we've all come to expect from the Grand Theft Auto series. The style is far more similar to San Andreas than to the original Vice City, which may be a positive or a negative depending on your view, but there's no question that the detail in VCS is far better than in LCS. Where LCS was a glitchy mess, with poor drawing distance, VCS fixes those problems...for the most part anyhow.
Empires: An idea that has been asked for, begged for, and speculated over since GTA3, you can finally start your own business empire as well as take over rival empires. While the implementation is somewhat basic, there is still plenty enough to do as you increase your reputation in each business through special missions and try to expand your influence into rival territories, until the rival territories are no more.
Music: The music stations are back up to par after falling off the wagon in LCS. The rock songs keep you pumping your fists in the air as you lay waste to a rival gang members car and the chat stations keep alert as you make yet another long drive for a mission. As always you'll find yourself eventually muting the in-game music in favor of your own, but the game offers a strong compilation of songs to keep you amused for quite a while.
Ninety-Nine Red Balloons: This is certainly a unique take on the hidden packages idea, as you now have to destroy 99 balloons scattered throughout the city. Unfortunately, you need a sniper rifle, grenades, or a car to blow up in order to destroy them. This isn't too big of a limitation and certainly won't stop the more adventurous types from seeking them all out.
Driving Mechanics: Another contrast with LCS, the driving mechanics are far more like San Andreas, meaning smoother rides, better odds of saving a flipped car, and few collision detection issues. While some the roads can be really cramped, that just comes with the territory, and generally you can navigate through at high speeds with minimal damage. The racing missions are also pretty enjoyable in this game, but ironically they make up considerably less of the side missions than in LCS (where the driving conditions are horrible).
You Can Swim, Yay!: Finally, after the step back of LCS; where you drowned on impact with water; the main character is able to swim. This makes anything involving a boat far less of a gamble, as you no longer have to worry about accidentally falling into the water when trying to enter/exit one, because now you can just climb back up. Some of the animations for this seem to be new as well, which is nice to see.
You Can Fly, Yay!: While the game won't win any awards for being a realistic flight simulator, at least you have the option to take to the sky. LCS dropped the ball in this area in it's rush to make it to market, luckily VCS fixed this by making flying missions an important part of the game. Whether you're using a giant magnet to carry crates from point A to point B or terrorizing people on the ground with death from above, it's refreshing to take a cruise around the air without needing to worry about all those obstacles (i.e. other drivers) getting in your way.
Buy Back Your Weapons: Finally, after all this time, you have the option to buy back your lost weapons when you are either wasted or busted. This means you don't have to worry quite as much about getting killed after a difficult mission and having to redo it. Granted it costs $2000 to regain them, but money isn't as hard to come across is VCS as it has been in past incarnations.
 

Wednesday, 15 April 2015

Significant Update in Gunship Battle

9game provided:Joycity, the makers of Gunship Battle, have announced that they've added a significant update to this action game. 
 
In this update, they've added options beyond the gyro/tilt controls that it has, now totaling four different types, including a virtual D-Pad and two other unspecified types.
Other additions include the option to pay a "modest" among of gold to revive after being shot down, bundles of various supplies, and a black market; the latter two are intended to offer the virtual supplies at a cheaper rate. Overall this update is pretty big in size with all the new content and different new features.
The press release also mentions "To celebrate the new update, the amount of gold needed to unlock new episodes has been reduced by 80%. New players completing the first tutorial mission can now also try out the Black Hawk helicopter for free for ten missions".
The update is already out, and if you don't have Gunship Battle then you can download the game off of Google Play for free.

Full Update Changelog:
- New users can use Black Hawk for free for 10 missions after clearing Episode 1
- Discounts on unlock Episodes
- New control methods added
- Episode 7 updated (flying boss added)
- New aircraft available (SU-35)
- Package items added (existing support items bundled in packages)
- "Black market" system added
- New notification window
- Respawn system
- Increased rewards for clearing Episode 1 (200% - 300%)

Monday, 13 April 2015

GTA Vicy City: A Retrospective


9game provided: Built upon the Grand Theft Auto 3 engine,GTA Vice City was released as a PlayStation 2 exclusive action game in October 2002.
Players could purchase property which doubled as safe houses, acquire failing businesses and help turn them around or generally use new assets as a front to pursue more illicit activities. Completing the various side missions would then properly unlock the new assets, giving Tommy access to more funds with which to continue other missions.
 Much of the same gameplay had been retained, but with further improvements this time. The sandbox environment was still in play, combat now had a quicker responsiveness to it and property could be purchased, allowing players to have a constant flow of income for their illicit income.
New cars, boats and a rocking soundtrack of the best of the 1980s were all present, as were new aerial vehicles. Players could hop into a helicopter, cruise through Vice City on motorcycles and access an arsenal of weapons that was easily triple the size of the guns available in GTA 3.
Set in 1986, Vice City was fully dipped in the pastel suits and neon lights of that era, with Vercetti working from the bottom of the gangland hierarchy to once again reclaim a kingdom of drugs, sex and violence in a game that paid homage to classic films such as Carlito’s Way and Scarface. Once players had established themselves as a drug kingpin at the halfway mark of the game, Vice City changed considerably and opened up a more financial side of game play.
And unlike GTA 3’s mute protagonist, Vice City’s Tommy Vercetti had plenty to say.
Voiced by none other than Ray “Goodfella” Liotta, Vercetti found himself, leading a cast that also included the vocals of Tom Sizemore, Burt Reynolds, Danny Trejo, Lee Majors, Jenna Jameson and the infamous Gary Busey himself. Even classic TV show Miami Vice got some love from the game, as Phillip Michael Thomas  popped up as a Rico Tubbs-inspired character within the game.

Gunship Battle Mod Apk Unlimited Money

9game provided : There are not many action games like Gunship Battle and that makes it a unique and most rated game. 
If you are an air force lover and want to enjoy battle with powerful helicopters then gunship battle mod apk is the game that can satisfy your lust of fighting and adventure. 
Gunship battle mod apk is a perfect action game and is developed by TheOne Games. 3D graphic technology is used in this game and that’s why the battle and situations appears so real. Try out some other action games like Modern Combat 5 Apkand Clash of Clans Mod Apk Lets find out how you can play this game better and what strategy you should make to defeat enemies.
 

How to Install & Download Gunship Battle Mod Apk 
STEP 1
As you guys demanded, I have added the latest version with unlimited money. Such games can be difficult if you don’t have enough sources to purchase items.
STEP 2
Now in the phone click on the apk file and it will begin installation process.
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Here you need to restart your phone and after that enjoy the game. You can support us by sharing your opinion about gunship battle mod apk. Comment section is waiting for your views.
Features
In Gunship battle mod apk after finishing a level you will get high difficulty in the upper levels and here you need to make better plans and change your helicopter too.
Helicopters are filled with latest tech like instant military information and flight control simulation.
In gunship battle mod apk you have a huge collection of combat helicopters and you can select any of your choice.
Sou will need money to purchase helicopters and stuff and for that we have provided you unlimited money. So all you need to do is just go for mission and take victory.
Really genuine graphics and sound makes gunship battle mod apk addictive game.

Sunday, 1 March 2015

Crossy Road review: I should hate it, but I love it

9game offers you Crossy Road for free download and useful tips for Crossy road. 

Of all the silly little games I've played in the last month, I keep coming back to Crossy Road. It's not the mechanics: The app plays fast and loose with the Frogger look, but it's essentially the same movement you've played in side-scrollers for years. Step forward. Jump on a moving target. Jump to another moving target. Avoid the giant train. It's not the in-app purchase pleas, which are about on par in their annoyance with every other free-to-play game.
No, Crossy Road is charming. Which is odd, for a game that regularly cries out for ratings and in-app purchases. I usually detest games like this. They annoy me and then I delete them.
But this game doesn't beg you to spend cash on lives or power-ups or score boosts. It wants cash for special avatars — which, I should note, you can also win by playing the game for a certain amount of time — or gold, so that you can pay a tiny little prize machine to get new characters.

It's the characters who make Crossy Road such a strangely delightful experience. The characters change how your avatar moves throughout the randomly-generated wilderness. They change how you interact with certain elements. (If you're a wizard, you randomly set things on fire. Why? Just 'cos. You're a wizard. Don't question it.)
Image result for crossy road review
It also helps that the game's pixel-cubed design is gorgeous — even when it's clamoring at you to watch an ad for extra gold or rate the program, it doesn't feel out of place or ugly. And it's easy to bypass, too — you don't have to X out advertisements, just tap the play button to keep running up another score.
Crossy Road's environment is ever-shifting, featuring an array of cars, logs, trees, trains, wildlife, and the occasional elusive coin. You get one point per square forward you move, and, in a brilliant move, you'll see the scrolling epitaphs of friends on your Game Center list who died at that square. (Nothing motivates me further than bragging rights when it comes to playing never-ending scrollers, and Crossy Road does a great job at urging you forward.)
It's stupid fun. But it's fun. The sounds are quirky. The characters are ridiculous. The graphics are cute. The in-app purchase pleading is surprisingly subtle, considering it asks you every time you die. (Hint: That'll be a lot of times.)
We’ve heard it from our parents. We’ve heard it from our teachers. We’ve heard it from our friends. Now, after a lifetime of hearing the ages-old question, indie outfit Hipster Whale is brave enough to ask it with a video game: why did the chicken cross the road? Fortunately for you and me, the answer in this case seems to be, “because it was a hell of a lot of fun.”
Play a few more rounds at 9game.
It’ll be fun.

Watch out - Top review for Crossy Road

9game offers you Crossy Road for free download. Here are some golden tips for you to accompolish this game!

What separates the great games from the good games? There's an intangible aspect of making a game feel fun to play that can be difficult to pin down when trying to describe it, and even more difficult for a developer to create. But when a developer nails it down, it's truly sublime. Crossy Road [Free] absolutely nails how a game should feel, which makes it endlessly replayable, and my current go-to pick-up-and-play game.
Crossy Road 5
The game is essentially a randomly-generated take on Frogger, where players initially control a chicken trying to cross highways and rivers to get as far as possible, because the world is endlessly scrolling behind them, and an eagle will come and swoop them up, which is a good enough reason to get in gear. Someday the eagle will come for us all, or we'll get hit by a train, or swept into rapids. Such is the course of the universe.
Really, the game is just the same core concept as Frogger, and on the surface, it might be difficult to think how this is so special. It comes down to structure and feel of the game. As the title's similarity to Flappy Bird may have tipped, there's a bit of an influence there. The scoring is simply about how far you get, and you have only one life, rather than multiple. I think these changes make the game rather accessible, and built for quick sessions.

Crossy Road utterly nails how a game should feel. Tapping to move forward has a great feel to it, with just a bit of whimsy to it with the bouncing. When you get hit by a train, you really feel the impact. There's so many subtle details added to make the game just have a good feeling to it. The characters having their own cosmetic effects goes a long way towards making this game feel pleasing. Having Game Center friends' scores show up while playing is one of my favorite features, and looks great integrated into the world. Even the retries are quick and with the stylish flash of the title screen to get everything reset and restarted. There's also the option to "conserve battery" which reduces the framerate, which means that you don't have to trade battery life in exchange for the stylistic aspects. Either way, the voxel-based visuals are simple-yet-fantastic.

I've already seen complaints about Crossy Road's free-to-play aspects, and I think the nature of such complaints are utter poppycock. Crossy Road's free-to-play monetization is based around playing as different characters, which is pretty much cosmetic. The characters do more than just exist as costumes, like the Mad Wizard will blow up trees, and the eponymous hero of Forget-Me-Not [$1.99] has flowers to collect. And some characters make the game play at night. These characters can be bought for $0.99 each, or earned randomly in a lottery system, where 100 coins will unlock a new character, with coins earnable through gameplay, video ads, and a regular free gift.

The controls work great. Tapping goes forward, with swiping used to go in any of the four cardinal directions. This does mean that going horizontally quickly requires some quick swipes, which isn't always the easiest thing to do, but it's also a good reminder that it's maybe not the best idea to be running horizontally. There's Everyplay video sharing, but it's an odd implementation in that it doesn't record individual runs, it just has an on-off switch for recording. Whether people like this better than recording individual runs is a good question, but it's definitely unorthodox, and I like the idea of having my best run recorded whether I remember to enable recording or not. At least this means the feature is easily-disabled for those who don't want it enabled.
The game can thankfully be played in any orientation, which makes this great for playing one-handed on iPhone or with a propped-up iPad on a table in equal measure. That goes a long way toward making this game feel so great – it's adaptable to however you want to play it.
The character lottery does give out duplicates, however, and that kind of bugs me, but other than that, this is exactly how free-to-play should work! You don't get any ads unless you consciously choose to view one. And the aspects to spend money on are 100% optional, you can spend the entire game just playing as the starting character and get the same caliber of experience as someone who bought every single character outright. I think it's an amazing balance between having those free-to-play elements, but also making them so that players who don't want to participate don't have to. Also, I hope more characters make cameos in later updates – there's just Forget-Me-Not and the hero ofEpoch [$3.99] right now, and I'd love for more characters to show up, as games referencing other games is my favorite thing.
Crossy Road is a simple game, but there's clearly a lot of work that went into making it one of the best 'simple' experiences that can be enjoyed. This is already the kind of game where I'm going back and forth with people for high scores, and sharing my high scores to Twitter. I've become absolutely hooked to this game, and I don't see that ending any time soon. It does a wondeful job at balancing out being accessible, and a free game that both can be played for free, but isn't necessarily afraid to try and make a little money, either.

9game review:Plan ahead. This is a given, but different obstacles require different levels of planning.