Showing posts with label andriod games. Show all posts
Showing posts with label andriod games. Show all posts

Thursday, 16 April 2015

A Review about Hay Day:Tell You the Backstory

If you like casual mobile game,you may like Hay Day and after you read this information,9game hope you will fall in love with this lovely game.
The backstory is simple: You’ve been left a huge farm to tend to. You’ll raise animals like chickens, cows, and sheep, and you’ll grow and harvest crops like wheat and corn. You’ll also have to juggle to myriad of tasks that goes into sustaining a grade-A ranch. Your critters must be fed and your silo must be painted, for example. Occasionally visitors from town or other farms will swing by, offering you tasks or money for your ware, like eggs or bread.
Replay value comes in the form of achievements. Simply click on your house to view all of the achievements you’ve unlocked so far: Collect several hundred eggs for Egghead, for example, or get lots of milk from your cows for Got Milk? As far as item collection goes, you’ll have to wait in real-time before your farm’s products are ready to be collected and sold. It may take a few minutes for wheat to grow, or a half hour for cows to produce milk. You can speed up the process by using diamonds, of which you have limited quantity, but can acquire more throughout the game.
The biggest strength I notice is the graphics. Rich, beautiful detailed, with landscapes and zoom and pan, Hay Day‘s presentation is fairly cinematic for a mobile game. It’s eye candy. The controls are also smooth, nonintrusive, and use the iPhone’s touch screen well. For example, just tap on a plot of land, then run your finger across the field to collect the grown crops. You’ll use the same gestural controls to gather sellable products your animals will yield, like wool or milk. You’re also able to visit your friends’ farms via Facebook.
One differentiating trait is the commerce element among players. Real people can post ads in the newspaper in order to sell their goods to other players. It’s a Neopoets-like system that connects players and their shops, which adds a social element the game doesn’t have otherwise. There are also computer characters that periodically arrive on your farm who will want to buy or sell goods.
Really, there’s nothing to complain about here, other than everything feels quite familiar. With FarmVille and its ilk, the social farming sim has been shoved down our throats for years, and Hay Day doesn’t introduce anything exceptionally revolutionary to revitalize or rethink the genre. It’s also a bit annoying how the tutorial holds your hand for the first 15 to 20 minutes of gameplay. “Now let’s collect the eggs.” “Now let’s build the stable.” It’s not a gripe with this particular game, per se, just a gripe with many sims in general. Perhaps games should stagger out the instructions by introducing challenges that players can dwell on before a new gameplay element or technique is added.
Overall, this game is a gem and a steal for being available in the App Store for free. If you’re a fan of simulation games, Hay Day is visually pleasing and will definitely keep your inner agriculturalist giddy for hours.

GTA Vicy City: From the Bottom Up

9game provided:GTA Vice City is one of the popular series action game GTA,and it has lots of fans.
Here is a senior player's opions about this game.Hope you enjoy it!
In my review for Liberty City Stories, I didn't have a game that I could fairly compare it to, as the home console exclusive Grand Theft Auto games have natural advantages over a PSP port. Luckily, now that I've played through Vice City Stories, I have a much better scope on the entire situation. Oddly enough, the two games manage to be polar opposites in a number of ways, which means both good and horrendously bad things for VCS.
Now, to the meat of the issue: How good is Vice City Stories? To answer that, we'll need to look at various parts of the game individually, as there are some drastically differing quality issues in some areas.
 The Bad:
Weird Glitches: While nowhere near as prominent as many initially made them out to be when the game first came out, there are definitely a few glitches in this game that lower the fun factor of certain missions. For example, when a rival gang attacks one of your empires, they sometimes begin to drive away from your position for no good reason, forcing you to wait over a minute for their car to disappear and another car to spawn out of nothingness in front of the building being attacked. I can't imagine a play tester not noticing this, but based on some aspects of the game, there are signs of rushing.
There's also the much complained about "cars disappearing" glitch. This happens when you enter a building for whatever reason then return back outside to find your car missing. Personally, this doesn't seem like a glitch since it happens pretty consistently and I've never seen it happen when entering/exiting Ammunation. If anything, the car still being there may be the glitch. While I have no idea why they would decide to do this, it's easy enough to deal with. If you want to save your car, put it in a garage. If you save at one of your empires, a car automatically spawns outside for you anyhow.
Mysterious Spawns: While this isn't such a bad problem that it adversely affects the game too much, it still happens often enough that I'd like to cover it here. Every once in a while cars, people, and other objects will load late, causing you an unavoidable accident that never would have happened otherwise. Luckily, this only tends to happen with parked cars, and there are only a few areas that spawn them on the side of the road, so memorizing where these areas are isn't too difficult a task. Still, when you're in the heat of the moment, it sucks to lose ten minutes of battling the odds to a magically appearing object.
Finally, there's the traffic not appearing glitch. This one can certainly be a pain, especially during missions where you absolutely HAVE to jack a car, but it's a rare occurrence (I only ran into it about five times in eighteen hours of gameplay). Other than these three, the glitches are generally minor and don't affect the enjoyment of the game enough to bother mentioning.
Outfits: Outside of the initial clothes and an assorted suit or two, most of the outfits seem more like inside jokes than something you're meant to wear around. They're so oddly designed that you'd feel like a complete fool letting your character out of the house in them. Though some may appreciate the apparent humor element more than I do, the outfits are still somewhat of a letdown considering how much you have to spend or accomplish to receive them.
Gang Attacks: Gang members are no joke in VCS, often being equipped with long-range automatic weapons and deadly accuracy. However, what can really get under your skin is their significantly increased fire power while in a vehicle. Now, enemy gang members can fire forwards, backwards, sideways, over the top of the car, and all with near perfect precision. Simply passing an enemy gang car can have the black smoke pouring out of your vehicle. During attacks on your empire, gang members that roll up in cars can cut you down without even needing to exit the vehicle, making empire defense very tedious. While this can be seen as a step up in some ways, it's rare that it is ever advantageous to you, making it have a primarily negative impact on your playing experience.
No Manual Aim: I was lenient with this in LCS because it's potential uses were rare, but it's inexcusable that this feature didn't make it into VCS. When you consider that you have the 99 Red Balloons that you need to aim at in order to hit and that can't be locked on to, you're left in a situation where you either have the necessary weapon to destroy them or you don't. Also, and far more annoyingly, you can stand two feet away from a car and completely miss it. The manual aim feature for every weapon in San Andreas was like a god send, it didn't decrease the necessity of the sniper rifle or mini-gun at all, it simply made fending off attackers and taking out enemy cars far more convenient. In my book, this is one of the biggest blows to this game, as there are numerous situations where you'll find yourself dying simply because your aim is slightly too high or too low to hit an object.
Voice Acting: The voice actors for the characters from the original Vice City are still as on point as they were then, it's most of the other characters that leave a lot to be desired. Vic Vance's voice acting is often full of inappropriate and even lazy tones, making Vic even more unlikeable than the storyline makes him. Some of the new characters have superb voice acting, but the ones that don't (especially those in the beginning of the game) drag the rest of the cast down kicking and screaming.
You Can Swim, Ya*gargle*: Yes, you can swim, but only for a limited amount of time. Apparently Vic is allergic to water, as it slowly poisons him to death if he stays in it too long. Unlike San Andreas where you had to be under the waters surface in order to die (which makes sense because you can only hold your breath for so long), in VCS just being IN the water makes a gauge begin to slowly decrease. If it reaches the bottom, you die. While being able to swim at all is nice, having this ridiculous limitation ruins it a bit.
First Half of the Storyline: Horrible. Simply awful. Borderline unbearable at times. LCS had a basic but engaging storyline, making it worth playing the game just to discover what happens to the main character. In VCS, Vic Vance is made out to be such a bland, malleable wuss that it's nearly impossible to enjoy playing the game as him. I liken the initial build of Vic's character to a wet rag thrown against a wall; it's drippy, odd, unpleasant, and eventually falls off into a confused pile of whatsit.
But, unfortunately, Vic is the standout character in the beginning of the game and also the most tolerable. The people you work for and the people you work against are so mind numbingly, nerve gratingly worthless that I can't say I blame any of the people that quit the game soon after they start it. It's hard to find anything worthwhile in the early game missions and the storyline surrounding them just further degrades the experience. It even makes wandering around aimlessly unenjoyable, as you have to stare at the back of Vic Vance, someone you'll quickly come to care less about, in spite of his supposedly noble intentions.
If you can tough out the beginning of the game, things change for the better later on. Some may not find the initial storyline that bad, but being someone that has built up a high tolerance for offensive and mundane content over the years, even I could barely stand to watch this garbage unfold. The worst part is that none of it is even coherent, with a few lines of dialog being thrown together to progress some meaningless storyline in some barely there attempt at creating purpose. Ignore the fact that this guy is scum, won't pay you well, and blatantly has nothing good in store for you, work for him blindly anyhow, because that's what the story says needs to happen.
The Good:
Weapons: In general, there is a nice variety of weaponry for which to toast your opponents with. In fact, certain weapons seem to have increased in effectiveness for this game, making them all the more devastating to wield. Unfortunately, the chainsaw went from being the greatest melee weapon known to mankind in San Andreas to completely useless in VCS. Still, considering melee weapons find little use other than trashing buildings, it's an overlookable offense. Still, most all of the series most acclaimed weapons return yet again, meaning hours of mayhem await for those with a vivid (and twisted) imagination.
Second Half of the Storyline: You may find it odd that I would break up the storyline into two halves, but trust me, if you play this game you'll understand why. While the storyline is never particularly gripping, it does become more genuinely amusing and entertaining in the second half of the game. The missions that come about in the second half truly are a lot of fun, leaving you to end the game on a high note. If you thought Rockstar was out of clever ideas, there are certainly a few missions that prove otherwise. Also, you almost begin to like Vic Vance, in spite of the taint left from the beginning of the game.
Graphics: One of the parts that is in direct contrast with Liberty City Stories, the graphics for Vice City Stories are up to par with what we've all come to expect from the Grand Theft Auto series. The style is far more similar to San Andreas than to the original Vice City, which may be a positive or a negative depending on your view, but there's no question that the detail in VCS is far better than in LCS. Where LCS was a glitchy mess, with poor drawing distance, VCS fixes those problems...for the most part anyhow.
Empires: An idea that has been asked for, begged for, and speculated over since GTA3, you can finally start your own business empire as well as take over rival empires. While the implementation is somewhat basic, there is still plenty enough to do as you increase your reputation in each business through special missions and try to expand your influence into rival territories, until the rival territories are no more.
Music: The music stations are back up to par after falling off the wagon in LCS. The rock songs keep you pumping your fists in the air as you lay waste to a rival gang members car and the chat stations keep alert as you make yet another long drive for a mission. As always you'll find yourself eventually muting the in-game music in favor of your own, but the game offers a strong compilation of songs to keep you amused for quite a while.
Ninety-Nine Red Balloons: This is certainly a unique take on the hidden packages idea, as you now have to destroy 99 balloons scattered throughout the city. Unfortunately, you need a sniper rifle, grenades, or a car to blow up in order to destroy them. This isn't too big of a limitation and certainly won't stop the more adventurous types from seeking them all out.
Driving Mechanics: Another contrast with LCS, the driving mechanics are far more like San Andreas, meaning smoother rides, better odds of saving a flipped car, and few collision detection issues. While some the roads can be really cramped, that just comes with the territory, and generally you can navigate through at high speeds with minimal damage. The racing missions are also pretty enjoyable in this game, but ironically they make up considerably less of the side missions than in LCS (where the driving conditions are horrible).
You Can Swim, Yay!: Finally, after the step back of LCS; where you drowned on impact with water; the main character is able to swim. This makes anything involving a boat far less of a gamble, as you no longer have to worry about accidentally falling into the water when trying to enter/exit one, because now you can just climb back up. Some of the animations for this seem to be new as well, which is nice to see.
You Can Fly, Yay!: While the game won't win any awards for being a realistic flight simulator, at least you have the option to take to the sky. LCS dropped the ball in this area in it's rush to make it to market, luckily VCS fixed this by making flying missions an important part of the game. Whether you're using a giant magnet to carry crates from point A to point B or terrorizing people on the ground with death from above, it's refreshing to take a cruise around the air without needing to worry about all those obstacles (i.e. other drivers) getting in your way.
Buy Back Your Weapons: Finally, after all this time, you have the option to buy back your lost weapons when you are either wasted or busted. This means you don't have to worry quite as much about getting killed after a difficult mission and having to redo it. Granted it costs $2000 to regain them, but money isn't as hard to come across is VCS as it has been in past incarnations.
 

Wednesday, 15 April 2015

Significant Update in Gunship Battle

9game provided:Joycity, the makers of Gunship Battle, have announced that they've added a significant update to this action game. 
 
In this update, they've added options beyond the gyro/tilt controls that it has, now totaling four different types, including a virtual D-Pad and two other unspecified types.
Other additions include the option to pay a "modest" among of gold to revive after being shot down, bundles of various supplies, and a black market; the latter two are intended to offer the virtual supplies at a cheaper rate. Overall this update is pretty big in size with all the new content and different new features.
The press release also mentions "To celebrate the new update, the amount of gold needed to unlock new episodes has been reduced by 80%. New players completing the first tutorial mission can now also try out the Black Hawk helicopter for free for ten missions".
The update is already out, and if you don't have Gunship Battle then you can download the game off of Google Play for free.

Full Update Changelog:
- New users can use Black Hawk for free for 10 missions after clearing Episode 1
- Discounts on unlock Episodes
- New control methods added
- Episode 7 updated (flying boss added)
- New aircraft available (SU-35)
- Package items added (existing support items bundled in packages)
- "Black market" system added
- New notification window
- Respawn system
- Increased rewards for clearing Episode 1 (200% - 300%)

Monday, 13 April 2015

GTA Vicy City: A Retrospective


9game provided: Built upon the Grand Theft Auto 3 engine,GTA Vice City was released as a PlayStation 2 exclusive action game in October 2002.
Players could purchase property which doubled as safe houses, acquire failing businesses and help turn them around or generally use new assets as a front to pursue more illicit activities. Completing the various side missions would then properly unlock the new assets, giving Tommy access to more funds with which to continue other missions.
 Much of the same gameplay had been retained, but with further improvements this time. The sandbox environment was still in play, combat now had a quicker responsiveness to it and property could be purchased, allowing players to have a constant flow of income for their illicit income.
New cars, boats and a rocking soundtrack of the best of the 1980s were all present, as were new aerial vehicles. Players could hop into a helicopter, cruise through Vice City on motorcycles and access an arsenal of weapons that was easily triple the size of the guns available in GTA 3.
Set in 1986, Vice City was fully dipped in the pastel suits and neon lights of that era, with Vercetti working from the bottom of the gangland hierarchy to once again reclaim a kingdom of drugs, sex and violence in a game that paid homage to classic films such as Carlito’s Way and Scarface. Once players had established themselves as a drug kingpin at the halfway mark of the game, Vice City changed considerably and opened up a more financial side of game play.
And unlike GTA 3’s mute protagonist, Vice City’s Tommy Vercetti had plenty to say.
Voiced by none other than Ray “Goodfella” Liotta, Vercetti found himself, leading a cast that also included the vocals of Tom Sizemore, Burt Reynolds, Danny Trejo, Lee Majors, Jenna Jameson and the infamous Gary Busey himself. Even classic TV show Miami Vice got some love from the game, as Phillip Michael Thomas  popped up as a Rico Tubbs-inspired character within the game.

What is new in Temple Run 2?

9game provided: The original Temple Run game is a phenomenon, with 170m downloads so far across iOS and Android.Its sequel,Temple Run 2 is thus one of the key action game releases of 2013 on any platform: big news for tens of millions of people who couldn't give two hoots about the next Call of Duty. 
 
Lots of people who don't consider themselves gamers will love it. Kids will love it, but so will grandparents. Footballers will love itWayne Rooney has famously bragged about his Temple Run scores on Twitter.
But many veteran gamers – the people who DO give many hoots about the next Call of Duty – will also love Temple Run 2. It crosses demographic and gaming boundaries as easily as Guy Dangerous hops over dangling footbridges. An excellent sequel.
As before, there are several characters you can play. Four initially: Guy Dangerous, Scarlett Fox, Barry Bones and Karma Lee. Unlike the first game, the differences between them aren't purely cosmetic, thanks to the use of power-ups.
Shield protects you from obstacles, Boost whizzes you ahead at a faster pace, Coin Magnet attracts all the coins – all for a limited time.
Any character can grab these power-ups within the game by jumping into the air when they spot one hovering, but each character also has one power-up built in, triggered by double-tapping when they've collected enough coins to fill up a coin meter on the left-hand side of the screen.
Temple Run 2 doesn't mess with the successful formula, with a simple set of touchscreen gestures used to control your runner. Swipe up to jump, swipe left and right to turn and swipe down to slide. These are the basic tools for avoiding the obstacles in your path, while collecting coins and power-ups along the way the former by tilting your device right and left to run over the lines of coins.
Temple Run 2 is big news for tens of millions of gamers of all ages and abilities. And while it is a casual game in the sense that it's simple to pick up and play, it's also very easy to get sucked in to playing it in a hardcore way.
So what's new? The graphics have been noticeably bumped up in quality, with the scenery around you noticeably richer in detail. Developer Imangi Studios used the Unity development platform for Temple Run 2, and has convincingly fleshed out the game's world.
There is some obvious "pop-up" on display rocky crags and scenery that seems to pop up out of nowhere but there's never any slowdown that impacts on the gameplay.
Also new: a minecart section where your character reaches the mouth of a mine then leaps into a cart, which you then steer safely through forks by tilting left and right, while ducking under stray beams. If Temple Run already had a dash of Indiana Jones in its DNA, it's even clearer here – and a welcome inclusion.

Thursday, 22 January 2015

Hot Review on GUNSHIP BATTLE : Helicopter 3D

GUNSHIP BATTLE is a hot action game on 9Game . Today let me tell you some of my feelings for this cool game!
GUNSHIP BATTLE :直升機 3D Action - screenshot thumbnail
GUNSHIP BATTLE takes you to the world’s most dangerous war zones where you fight as ‘a good guy.’ Even though it is not immediately clear whether you’re a NATO, UN or any other ‘peace-maker,’ but the number of war settings suggests you’re most probably an American pilot covering your troopers and clearing out enemy positions.
 
The game features 3D graphics worth to be praised, while the hangar full of gorgeous combat birds will keep you salivating as you pile up the coins to buy a more advanced chopper.

The game offers an episode mode that is compiled of missions based on real war scenes from all over the world. Once you are done with an episode, you can get to the next level of difficulty or dive into a customized mission. Will the enemy fight back? Oh, yes, you will find yourself in the midst of intense enemy crossfire, so you’d better learn how to control that bird before it gets fried.
 
At the entry levels, the enemy units are static, while the more you advance, the more complex get their formations, and they start moving around. The real fun begins when your enemy forces include choppers that are definitely savvier than you and know their way around the site.
 
You enter your username so the game can save your progress on its server, so you never have to lose progress and continue where you left off the previous time.

【GameGifts】Share Your Level of Candy Crush Saga and Win Prizes

>>Share Your Level of Candy Crush Saga and Win Prizes<<
   Have you played Candy Crush Saga yet? It's a fun game and you're easily addicted to it!
   Now,we prepare some gifts to thank you for your support to Candy Crush Saga at 9game.
   You can get these prizes by joining in our acticities.
 
   Here are the rules and prizes of this activity:

  
   Rules:

1.The activity lasts from January 23nd to 28th.
2.It's easy for you to join us WITHOUT signing up or logging in.
3.Just click HERE and post "Your name+Your level of Candy Crush Saga" on Candy Crush Saga User Reviews
4.We will pick 5 lucky players randomly and announce the name list next Thursday(January 29th) on this website:http://bit.ly/candycrushsaga9game
5.The lucky players can choose one gift from the below prizes:

   Prizes:
1.Crush-a-holic Candy Crush Shirt (WOMENS)
Crush-a-holic Candy Crush Shirt (WOMENS)
2.Candy Crush Saga 12" Inch Plush Printed Bear: Orange Pattern
      Candy Crush Saga 12" Inch Plush Printed Bear: Orange Pattern
3.Candy Crush Blanket 60" L x 50" W (152.4 cm x 120 cm) / Candy Crush Throw
     Candy Crush Blanket  60" L x  50" W (152.4 cm x 120 cm) / Candy Crush Throw
4.Wholesale Set Of 24, 8 Pack 8.75 Inch Candy Crush Paper Plates 
Wholesale Set Of 24, 8 Pack 8.75 Inch Candy Crush Paper Plates (Seasonal, Valent


Do you want to get these cool gifts?

Click HERE to post "your name+ your level of Candy Crush Saga"!