Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Sunday, 26 April 2015

GTA3 Launched 10 Year Anniversary Edition! Here is a review (Part 2)

9game provided: A senoir GTA3 player want to share the review about this action game and hope this review can help you!
It's while romping around on foot that the controls really struggle. Holding down a "walk" button means that wherever your other thumb lands becomes a virtual joystick. This flexibility is a nice touch but it can't compensate for what is, at best, a very flaky way of navigating a complex 3D world. Shooting is perhaps the only area to be significantly changed by the hardware - you now just tap the attack button while the game decides who to auto-target. It's clumsy and, more often than not, woefully ineffective.
As if sensing that there's no single right answer to solving the open-world control problem, the options menu offers commendable freedom to assign the controls in a way that feels natural. Icons can be resized and relocated, everything can be flipped for left-handed players, and there's a selection of different input methods to try. Even then, with so many functions to cram into such limited space, it's too easy to misplace fingers, hit the wrong hotspots and generally lose track of what goes where.
Try actually playing the game - undertaking missions, evading police cars, surviving shoot-outs - and it's just not up to the job. It certainly doesn't help that crisp control was never GTA's strong suit, and that the mission structure in these experimental first steps into open-world design was already an exercise in frustration.
With practice and experimentation, it's possible to reach a compromise with the game that makes basic navigation just about feasible, assuming you don't mind bouncing off a few walls or jogging in circles every now and then. And this is fine, at least for those initial moments of nostalgic wonder as you romp about Liberty City, marvelling at the fact it's right there in the palm of your hand: a tiny window back to a fond memory.
Strict countdowns, shoot-outs and escort missions, in an environment that can quickly spiral into chaos, are simply too much for this partially successful control scheme to cope with. You can restart missions instantly - a rare nod to modern convenience - but if the game had you biting the controller in frustration a decade ago, it'll drive you to tears on a touch screen.
All of which leaves this anniversary offering as something of a pyrrhic victory. You can run GTA3 on your phone, but you can't really play it. You can run around and drive cars, but any attempt to do anything more nuanced only ends in frustration.
It's to Rockstar's credit that, even in such a comp
romised state, there's still fun to be had, although that fun relies a tad too heavily on your fondness for the past than the reality of what's in your hand. At just £2.99, it's just about playable enough to make it worth a download, if only to see how it looks. However, few would argue that this is the best way to experience a genuine classic.

GTA3 Launched 10 Year Anniversary Edition! Here is a review (Part 1)

9game provided: A senoir GTA3 player want to share the review about this action game and hope this review can help you!
"Have they pulled it off?" That was the question spitting incredulously from our lips back in 2001 when Grand Theft Auto made its leap from top-down 2D distraction to fully 3D, open-world game-changer. In a moment of cultural symmetry that probably means something or other, "have they pulled it off?" is also the question that greets GTA3 in 2011, as it celebrates its 10th birthday by debuting on mobile platforms that don't even have buttons.
The good news is that Liberty City has made the transition intact. This isn't some cut-down rehash bearing the same title but offering limited pleasures. This is the full game, exactly as it was 10 years ago, faithfully carried across an ocean measured in years and evolving hardware.
1/4 GTA3's mute anti-hero has nostalgic appeal, but he pales alongside the amazing characters Rockstar has come up with since.
Held in the palm of your hand, it's a fairly remarkable sight with one foot undeniably in the past - the angular faces, a frame rate that wobbles when things get busy, the buildings that pop into life in front of you - and the other in the future, as you realise that a game which once set the benchmark for cutting-edge games technology is now on your phone.
Even the audio, usually the first thing to be hacked away by developers keeping an eye on file sizes, has been retained. Every radio station, every skit, every politically incorrect cut-scene: it's all here and as fun as it ever was.
It's a blue-plaque moment as far as technological change is concerned, and even though games like Infinity Blade should have convinced us that these pocket-sized devices can offer more than Snake and Minefield, the arrival of Grand Theft Auto on the iPhone is momentous enough to warrant a contemplative pause.
Given the ubiquity of so many of its ideas, it's easy to forget just what a paradigm shift Rockstar's opus represented. There had been open-world games before, of course, and Driver had already offered free-roaming car chase thrills only a few years earlier. What GTA did, in its leap to three fully fleshed-out dimensions, was expand the canvas. It wasn't just the freedom of movement, but the sense of place. The radio stations. The characters. The sly sense of humour. To be told we were at liberty to go nuts in Liberty City was a pivotal moment in the evolution of game design.
That's a lot of history, not to mention a lot of game, to cram into a platform smaller than the Dual Shock joypads used to play the original. So, have they pulled it off? Amazingly, the answer is yes. And no.
When even the most basic iPhone can pack several times more data than a DVD into its slender chassis, it was never really a question of how much of the game would survive the transition, but how it would play on a touch screen. Here, sadly, the good news dries up.
To be fair, GTA's mobile incarnation goes out of its way to offer a variety of control methods, but none are particularly successful. There's just no getting away from the fact that this is a game that was designed around controllers with multiple buttons, each of which was capable of being used for different commands in different contexts. The iPhone has a small screen, and that's it. As a result, crunching all the controls required into such a small space results in a distracting cascade of semi-transparent buttons down the side of the screen.
Driving fares marginally better than on-foot exploration, as it only requires an accelerator, brake, left and right steering and a button for getting in and out of vehicles. Shooting while driving is a fiddle too far, but it wasn't particularly well implemented in the original game either. You can opt to use free-form finger swipes for steering, as well as the accelerometer, rather than static left and right buttons, but this proves to be more fussy than workable. Finger swipes also move the camera left and right, while pressing the centre of the screen gives you a look behind. Of course, doing this means taking your fingers off the other controls, usually leading to a horrible crash.

A Review about Real Steel World Robot Boxing

Real Steel World Robot Boxing for Android is a very popular action game and thousands of gamers around the world are crazy about it.
9game provides you a review of this game below.
The Hugh Jackman flick Real Steel made $85 million domestically with its “What if Rock ‘Em Sock ‘Em Robots was a real thing?” concept. That may or may not be enough money to warrant a sequel, but Reliance Games feels there’s more life in the franchise to make Real Steel: World Robot Boxing for iOS and Android. It’s free-to-play, simple to learn, and full of cool visuals, but some unfortunate design decisions keep it from being a knockout.
That’s pretty standard stuff for a freemium title like this, but World Robot Boxing sadly takes things to another level of annoyance by being aggressively in-your-face about monetization. An energy system allows only five fights per session, forcing you to spend Real Gold or wait to play more. Pop-up ads for other games are rampant and appear without warning. Moving up from one tier to the next also necessitates either spending Real Gold or asking for a fight pass from a friend, a holdover tactic from older social gaming days that’s better off left in the past.
Hopefully that means this is a game that will improve with future updates. Similar to the movie that inspired it, Real Steel: World Robot Boxing isn’t a runaway success, but it’s a solid effort at keeping an idea alive that’s too awesome to let go. Until we get boxing robots in real life – and hopefully someone is working on that – this will have to do.
Should you prove victorious, you earn money that can be spent to upgrade your robot’s armor, power, and special ratings. There are five levels of upgrades possible for each of the five components, though a wait time is put into effect for the top two levels. Real Gold, the game’s premium currency, is the workaround, and you can earn it by leveling up as well as buying it via in-app purchases.
Let’s get the obvious part out of the way: boxing robots is just a flat out awesome idea, and one that appeals to the five-year-old boy or girl in all of us. This game doesn’t disappoint in its efforts to bring those clashes to life, sporting better graphics than the first Real Steel mobile game and some creative robot designs. The themes are great – there’s a football-inspired fighter, one with a blackjack motif, a cowboy bot with arms shaped like six-shooters, and more.
Pitting them against each other is fairly straightforward, with a virtual d-pad on the left and buttons on the right. Boxing is a strictly 2D affair here, which limits you to punching and blocking, but there’s still some strategy required as you look to counter when your opponent’s guard is down. The game doesn’t explain this fully, but pressing the pad while hitting the light or heavy attack buttons throws a slightly different kind of punch for each direction, so there are more options than it may initially appear.
Set after the events of the movie (and knowledge of the film is absolutely not necessary), World Robot Boxing features Atom, Noisy Boy, Midas, and some of the franchise’s other stars, but also expands both the scope and the cast of characters. Your ultimate goal is to dethrone Zeus, the WRB champion, by fighting your way through multiple increasingly difficult circuits of robot fighters. Three bots are yours to choose from to start, with a fourth available if you can convince a friend to play too.
A meter charges as you land and block punches, and each robot has its own well-animated special attack sequence available once it’s full. Finishing moves? Yep, those are in here too, provided you tap the right spots that pop up once your foe’s energy is down to zero.
9game hope you will like Real Steel World Robot Boxing.
For more Real Steel World Robot Boxing, you can click here: realsteel.9game.com

Thursday, 16 April 2015

A Review about Hay Day:Tell You the Backstory

If you like casual mobile game,you may like Hay Day and after you read this information,9game hope you will fall in love with this lovely game.
The backstory is simple: You’ve been left a huge farm to tend to. You’ll raise animals like chickens, cows, and sheep, and you’ll grow and harvest crops like wheat and corn. You’ll also have to juggle to myriad of tasks that goes into sustaining a grade-A ranch. Your critters must be fed and your silo must be painted, for example. Occasionally visitors from town or other farms will swing by, offering you tasks or money for your ware, like eggs or bread.
Replay value comes in the form of achievements. Simply click on your house to view all of the achievements you’ve unlocked so far: Collect several hundred eggs for Egghead, for example, or get lots of milk from your cows for Got Milk? As far as item collection goes, you’ll have to wait in real-time before your farm’s products are ready to be collected and sold. It may take a few minutes for wheat to grow, or a half hour for cows to produce milk. You can speed up the process by using diamonds, of which you have limited quantity, but can acquire more throughout the game.
The biggest strength I notice is the graphics. Rich, beautiful detailed, with landscapes and zoom and pan, Hay Day‘s presentation is fairly cinematic for a mobile game. It’s eye candy. The controls are also smooth, nonintrusive, and use the iPhone’s touch screen well. For example, just tap on a plot of land, then run your finger across the field to collect the grown crops. You’ll use the same gestural controls to gather sellable products your animals will yield, like wool or milk. You’re also able to visit your friends’ farms via Facebook.
One differentiating trait is the commerce element among players. Real people can post ads in the newspaper in order to sell their goods to other players. It’s a Neopoets-like system that connects players and their shops, which adds a social element the game doesn’t have otherwise. There are also computer characters that periodically arrive on your farm who will want to buy or sell goods.
Really, there’s nothing to complain about here, other than everything feels quite familiar. With FarmVille and its ilk, the social farming sim has been shoved down our throats for years, and Hay Day doesn’t introduce anything exceptionally revolutionary to revitalize or rethink the genre. It’s also a bit annoying how the tutorial holds your hand for the first 15 to 20 minutes of gameplay. “Now let’s collect the eggs.” “Now let’s build the stable.” It’s not a gripe with this particular game, per se, just a gripe with many sims in general. Perhaps games should stagger out the instructions by introducing challenges that players can dwell on before a new gameplay element or technique is added.
Overall, this game is a gem and a steal for being available in the App Store for free. If you’re a fan of simulation games, Hay Day is visually pleasing and will definitely keep your inner agriculturalist giddy for hours.

GTA Vicy City: From the Bottom Up

9game provided:GTA Vice City is one of the popular series action game GTA,and it has lots of fans.
Here is a senior player's opions about this game.Hope you enjoy it!
In my review for Liberty City Stories, I didn't have a game that I could fairly compare it to, as the home console exclusive Grand Theft Auto games have natural advantages over a PSP port. Luckily, now that I've played through Vice City Stories, I have a much better scope on the entire situation. Oddly enough, the two games manage to be polar opposites in a number of ways, which means both good and horrendously bad things for VCS.
Now, to the meat of the issue: How good is Vice City Stories? To answer that, we'll need to look at various parts of the game individually, as there are some drastically differing quality issues in some areas.
 The Bad:
Weird Glitches: While nowhere near as prominent as many initially made them out to be when the game first came out, there are definitely a few glitches in this game that lower the fun factor of certain missions. For example, when a rival gang attacks one of your empires, they sometimes begin to drive away from your position for no good reason, forcing you to wait over a minute for their car to disappear and another car to spawn out of nothingness in front of the building being attacked. I can't imagine a play tester not noticing this, but based on some aspects of the game, there are signs of rushing.
There's also the much complained about "cars disappearing" glitch. This happens when you enter a building for whatever reason then return back outside to find your car missing. Personally, this doesn't seem like a glitch since it happens pretty consistently and I've never seen it happen when entering/exiting Ammunation. If anything, the car still being there may be the glitch. While I have no idea why they would decide to do this, it's easy enough to deal with. If you want to save your car, put it in a garage. If you save at one of your empires, a car automatically spawns outside for you anyhow.
Mysterious Spawns: While this isn't such a bad problem that it adversely affects the game too much, it still happens often enough that I'd like to cover it here. Every once in a while cars, people, and other objects will load late, causing you an unavoidable accident that never would have happened otherwise. Luckily, this only tends to happen with parked cars, and there are only a few areas that spawn them on the side of the road, so memorizing where these areas are isn't too difficult a task. Still, when you're in the heat of the moment, it sucks to lose ten minutes of battling the odds to a magically appearing object.
Finally, there's the traffic not appearing glitch. This one can certainly be a pain, especially during missions where you absolutely HAVE to jack a car, but it's a rare occurrence (I only ran into it about five times in eighteen hours of gameplay). Other than these three, the glitches are generally minor and don't affect the enjoyment of the game enough to bother mentioning.
Outfits: Outside of the initial clothes and an assorted suit or two, most of the outfits seem more like inside jokes than something you're meant to wear around. They're so oddly designed that you'd feel like a complete fool letting your character out of the house in them. Though some may appreciate the apparent humor element more than I do, the outfits are still somewhat of a letdown considering how much you have to spend or accomplish to receive them.
Gang Attacks: Gang members are no joke in VCS, often being equipped with long-range automatic weapons and deadly accuracy. However, what can really get under your skin is their significantly increased fire power while in a vehicle. Now, enemy gang members can fire forwards, backwards, sideways, over the top of the car, and all with near perfect precision. Simply passing an enemy gang car can have the black smoke pouring out of your vehicle. During attacks on your empire, gang members that roll up in cars can cut you down without even needing to exit the vehicle, making empire defense very tedious. While this can be seen as a step up in some ways, it's rare that it is ever advantageous to you, making it have a primarily negative impact on your playing experience.
No Manual Aim: I was lenient with this in LCS because it's potential uses were rare, but it's inexcusable that this feature didn't make it into VCS. When you consider that you have the 99 Red Balloons that you need to aim at in order to hit and that can't be locked on to, you're left in a situation where you either have the necessary weapon to destroy them or you don't. Also, and far more annoyingly, you can stand two feet away from a car and completely miss it. The manual aim feature for every weapon in San Andreas was like a god send, it didn't decrease the necessity of the sniper rifle or mini-gun at all, it simply made fending off attackers and taking out enemy cars far more convenient. In my book, this is one of the biggest blows to this game, as there are numerous situations where you'll find yourself dying simply because your aim is slightly too high or too low to hit an object.
Voice Acting: The voice actors for the characters from the original Vice City are still as on point as they were then, it's most of the other characters that leave a lot to be desired. Vic Vance's voice acting is often full of inappropriate and even lazy tones, making Vic even more unlikeable than the storyline makes him. Some of the new characters have superb voice acting, but the ones that don't (especially those in the beginning of the game) drag the rest of the cast down kicking and screaming.
You Can Swim, Ya*gargle*: Yes, you can swim, but only for a limited amount of time. Apparently Vic is allergic to water, as it slowly poisons him to death if he stays in it too long. Unlike San Andreas where you had to be under the waters surface in order to die (which makes sense because you can only hold your breath for so long), in VCS just being IN the water makes a gauge begin to slowly decrease. If it reaches the bottom, you die. While being able to swim at all is nice, having this ridiculous limitation ruins it a bit.
First Half of the Storyline: Horrible. Simply awful. Borderline unbearable at times. LCS had a basic but engaging storyline, making it worth playing the game just to discover what happens to the main character. In VCS, Vic Vance is made out to be such a bland, malleable wuss that it's nearly impossible to enjoy playing the game as him. I liken the initial build of Vic's character to a wet rag thrown against a wall; it's drippy, odd, unpleasant, and eventually falls off into a confused pile of whatsit.
But, unfortunately, Vic is the standout character in the beginning of the game and also the most tolerable. The people you work for and the people you work against are so mind numbingly, nerve gratingly worthless that I can't say I blame any of the people that quit the game soon after they start it. It's hard to find anything worthwhile in the early game missions and the storyline surrounding them just further degrades the experience. It even makes wandering around aimlessly unenjoyable, as you have to stare at the back of Vic Vance, someone you'll quickly come to care less about, in spite of his supposedly noble intentions.
If you can tough out the beginning of the game, things change for the better later on. Some may not find the initial storyline that bad, but being someone that has built up a high tolerance for offensive and mundane content over the years, even I could barely stand to watch this garbage unfold. The worst part is that none of it is even coherent, with a few lines of dialog being thrown together to progress some meaningless storyline in some barely there attempt at creating purpose. Ignore the fact that this guy is scum, won't pay you well, and blatantly has nothing good in store for you, work for him blindly anyhow, because that's what the story says needs to happen.
The Good:
Weapons: In general, there is a nice variety of weaponry for which to toast your opponents with. In fact, certain weapons seem to have increased in effectiveness for this game, making them all the more devastating to wield. Unfortunately, the chainsaw went from being the greatest melee weapon known to mankind in San Andreas to completely useless in VCS. Still, considering melee weapons find little use other than trashing buildings, it's an overlookable offense. Still, most all of the series most acclaimed weapons return yet again, meaning hours of mayhem await for those with a vivid (and twisted) imagination.
Second Half of the Storyline: You may find it odd that I would break up the storyline into two halves, but trust me, if you play this game you'll understand why. While the storyline is never particularly gripping, it does become more genuinely amusing and entertaining in the second half of the game. The missions that come about in the second half truly are a lot of fun, leaving you to end the game on a high note. If you thought Rockstar was out of clever ideas, there are certainly a few missions that prove otherwise. Also, you almost begin to like Vic Vance, in spite of the taint left from the beginning of the game.
Graphics: One of the parts that is in direct contrast with Liberty City Stories, the graphics for Vice City Stories are up to par with what we've all come to expect from the Grand Theft Auto series. The style is far more similar to San Andreas than to the original Vice City, which may be a positive or a negative depending on your view, but there's no question that the detail in VCS is far better than in LCS. Where LCS was a glitchy mess, with poor drawing distance, VCS fixes those problems...for the most part anyhow.
Empires: An idea that has been asked for, begged for, and speculated over since GTA3, you can finally start your own business empire as well as take over rival empires. While the implementation is somewhat basic, there is still plenty enough to do as you increase your reputation in each business through special missions and try to expand your influence into rival territories, until the rival territories are no more.
Music: The music stations are back up to par after falling off the wagon in LCS. The rock songs keep you pumping your fists in the air as you lay waste to a rival gang members car and the chat stations keep alert as you make yet another long drive for a mission. As always you'll find yourself eventually muting the in-game music in favor of your own, but the game offers a strong compilation of songs to keep you amused for quite a while.
Ninety-Nine Red Balloons: This is certainly a unique take on the hidden packages idea, as you now have to destroy 99 balloons scattered throughout the city. Unfortunately, you need a sniper rifle, grenades, or a car to blow up in order to destroy them. This isn't too big of a limitation and certainly won't stop the more adventurous types from seeking them all out.
Driving Mechanics: Another contrast with LCS, the driving mechanics are far more like San Andreas, meaning smoother rides, better odds of saving a flipped car, and few collision detection issues. While some the roads can be really cramped, that just comes with the territory, and generally you can navigate through at high speeds with minimal damage. The racing missions are also pretty enjoyable in this game, but ironically they make up considerably less of the side missions than in LCS (where the driving conditions are horrible).
You Can Swim, Yay!: Finally, after the step back of LCS; where you drowned on impact with water; the main character is able to swim. This makes anything involving a boat far less of a gamble, as you no longer have to worry about accidentally falling into the water when trying to enter/exit one, because now you can just climb back up. Some of the animations for this seem to be new as well, which is nice to see.
You Can Fly, Yay!: While the game won't win any awards for being a realistic flight simulator, at least you have the option to take to the sky. LCS dropped the ball in this area in it's rush to make it to market, luckily VCS fixed this by making flying missions an important part of the game. Whether you're using a giant magnet to carry crates from point A to point B or terrorizing people on the ground with death from above, it's refreshing to take a cruise around the air without needing to worry about all those obstacles (i.e. other drivers) getting in your way.
Buy Back Your Weapons: Finally, after all this time, you have the option to buy back your lost weapons when you are either wasted or busted. This means you don't have to worry quite as much about getting killed after a difficult mission and having to redo it. Granted it costs $2000 to regain them, but money isn't as hard to come across is VCS as it has been in past incarnations.
 

Monday, 30 March 2015

Real Racing 3 Beginner Guides all in one

Thanks for visiting 9game.There are things you should be keeping track of and considering when you race and upgrade to ensure you get the most play time from your Real Racing 3 experience.
Both the gameplay controls and the endless campaigns and multiple track types can become overwhelming for anyone who’s just started to play Real Racing 3 and haven’t played the previous games in the saga. That’s why we created this walkthrough guide, so you can understand all the basics, including currencies and how to make progress in the game.
THIS WALKTHROUGH HAS BEEN UPDATED AND ADDED ALL NEW FEATURE AND CHANGES MADE AFTER “PRESTIGE” UPDATE.

Racing

Controls

There are seven different control methods available for use in standard Real Racing 3 race events.
Tilt A: Steer by tilting your device, brake by touching the screen. Acceleration occurs automatically.
Tilt B: Steer by sliding the wheel left and right on the left side of the screen. Brake by touching the right side of the screen. Acceleration occurs automatically
Wheel A: Steer by sliding the wheel left and right on the left side of the screen. brake by touching the left side of the screen. Acceleration occurs automatically.
Wheel B: Steer by sliding the wheel left and right on the left side of the screen. Brake by touching the right side of the screen.
Buttons: Steer left and right by touching the left and right sides of the screen, brake by touching the middle of the screen. Acceleration occurs automatically.
Sensitivity: The sensitivity setting defines how much you need to tilt your device or touch the screen in order to steer your car. A low sensitivity will require exaggerated tilting or touching to turn the car. We suggest you leave this with the default value.
Drag Race Controls: Drag Racing features different controls to standard racing. Tap the “launch” button to beging the drag race (only when green, otherwise its considered a false start), then change gears by tapping the up/down gear controls on the left and right. Keep an eye on your tachometer to ensure smooth gear changes.

Heads-Up Display (HUD)

The hud displays vital information while you are racing. Specific information varies depending on the type of event currently being played, but the HUD will often include a minimap, current speed, a timer, position and current lap count. If you’d prefer not having this information on screen during the race you can turn it off in the settings menu.

Camera

There are 4 different camera views available in Real Racing 3, bumper, bonnet, cockpit, and a behing the car chase view. To switch your camera view, tap the top right corner of the screen while you are racing.

Pausing

To pause the game during a race, tap the top left corner of the screen. In the pause menu you can choose to resume racing, retire from the race, or access the settings menu.

Assists

If you’re new to Real Racing 3 it is recommended you use the steering, traction and brak assistance features. By default they are enabled. When you become more experience we recommend turning the assist features off to have more control of your car. You can turn off driver assists by tapping on the main meny, the small gear icon located on the bottom left of the screen, then tapping on the sliding car, the third icon.

CARS

Classes

There are three main classes of cars available in Real Racing 3, Production (Class P), Race (Class R), and Supercar (Class S). In order to enter any given Event you need to own at least one listed vehicle (below the series button)

Car Unlocking

To gain access to the cars features in Real Racing 3 you must play through the events and earn Trophies. Most cars can be unlocked in a couple of different ways – find the car you want and tap on the info button for details on unlocking it. Once you’ve unlocked a car you can purchase it.

Car Buying/Delivery

Before you can buy a car you must unlock it. Once it’s unlocked there are a number of ways you can purchase it. While browsing through the cars that are allowed to participate in an event you can also purchase them. On the Main Menu, tap the button on the panel at the top of the screen with a car icon and a plus symbol. Here you can browse all of the manufacturers and their available models. Most cars take time to deliver – you can have them delivered instantly using Gold.

Performance Rating (PR)

Performance Rating, or PR, is a good overall indication of the performance of a car. A Higher PR means a higher performing car. A car’s PR can be increased by purchasing upgrades.
Most Cup events have a specific PR requirement that must be met in order to participate. If your car does not meet the requirement, consider purchasing upgrades to increase the PR, or purchase a different car with a higher PR that meets or exceeds the requirement.

Car Damage

Colliding and driving off track can cause damage to your car. This damage will affect your car’s performance, causing it to accelerate more slowly, have a worse stopping distance, etc. Incurring damage also reduces your Clean Race Bonus. Your car is automatically repaired after the Clean Race Bonus is awarded.

Servicing

As you drive a car it gradually degrades and requires servicing. If you drive off-road, you will need to service your car more often. Failure to service a car will signiticantly worsen its performance. Servicing a car takes time, but the Servicing can be completed instantly using Gold.
Damge can reduce the maximum performance of your car and if you don’t repair or service the accrued damage. it persists between Events. You can repair or service after every event, or you can access the Repairs screen from the main menu.
Repairs List: Differential, Wheel, Wheel Bearings, ECU, Spark Plug, Gear Box, Exhaust, Taillight, Headlight, Rear Windshield, Front Windshield, Right Door, Left Door, Rear, Hood, Mirror, Rear Bumper, Front Bumper

Respray

Many cars can be resprayed a variety of colors. This can be done via the main menu, or while you are selecting a car prior to an Event by tappin g th wrench icon, then tapping the spray icon (Respray)

Upgrades

Upgrading parts on your car helps to boost your performance. Upgrades can affect four different performance stats: Top Speed, Acceleration (0-60mph time), Braking distance (60-0 mph) and Grip (laterals Gs). Upgrading your car increaes its PR (Performance Rating), which is sometimes necessary in order to participate in Cup events that have a PR requirement.

Events

Event Progression

More than 30 Series make up a multi-faceted, lengthy career. Spread across the Series are 500+ Tiers each comprising up to three individual race events, for a total of more than 1200 events.
Winning Trophies is the key to advancing in Real Racing 3. Earning Trophies gains you access to new Series, Tiers, and cars. Each Series is unlocked by earning enough Trophies in the previous Series, while Tiers are unlocked by earning enough Trophies within the current Series. Alternatively, Tiers can be unlocked using Gold. Cars are unlocked by earning enough Trophies to unlock a Showcase Tier that features that car. Upon unlocking the Showcase Tier you will be given a one-time discount offer for the car.
Each new Trophy you earn contributes to the Series completion percentage, which will earn you bonus R$ and Gold when you hit 25%, 50%, 75% and 100% completion for a Series.
Some of the events in the game are “bonus” Series in that they aren’t essential to complete in order to unlock all the cars and reach the pinnacle of your Real Racing 3 career. However, participating in bonus Series will often gain you access to cars before you would have unlocked them in the main career Series. They are also a good source of extra R$ and Gold thanks to the Series completion bonuses you can earn.

Event Types

There are 10 different events in Real Racing 3: Cup, Elimination, Head to Head, Autocross, Endurance, Speed Record, Speed Snap, Drag Race, Hunter and Time Trial. Each event type has unique rules and win conditions.

Cup

This is the default race type that makes up the bulk of the game. It is a standard race featuring up to 22 cars competing oever a specified number of laps (normally 1-6)

Elimination

A race featuring 8 competitors, wherein every 20 seconds the competitor in last place is eliminated. The race ends when the player in 2nd (and last) place is eliminated. The driver in the 1st place is the winner

Head To Head

The player and one other opponent compete for first place in a straight one-on-one race. These events are normally shorter, only 1-2 laps. all other standard race rules apply.

Autocross

During this solo event, the player must traverse a difficult section of track in the feastest time possible. This time is then compared to others’ attempts

Endurance

In this mode, the player drives the farthest they can in the time available. The clock starts at a pre-defined time and counts down. Opponents appear around the track and the player must overtake themn for a tiome bonus. The player also receives a time bosnu on each lap completion. When the time runs out, the player’s car will stop accelerating and coast to a standstill. The distance recorded when the car reaches a stop will the distance recorded for the event, and the metris by which the player is ranked against others.

Speed Record

Essentially, the player is competing to get the highest top speed over the course of a single lap. For example, if they reach 128mph at some point, this speed becomes their speed record. If they then attain a higher speed further along the track, this new top speed becomes the speed record.

Speed Snap

During this solo event, the player must traverse a pre-defined section of track which culminates in a finish line. The speed the player was traveling at when reaching the finishing line is recorded. This speed is then compared to other players’ attempts

Drag Race

The Drag Race event type is a series of three on-on-one races along a short, straight section of track. The controls only require you to launch the car and then change gears.
  • Round 1 – Winning this earns the player a Bronze tophy
  • Round 2 – Winning this earns the player a Silver tophy
  • Round 3 – Winning this earns the player a Gold tophy
Failing to win any of the rounds ends the event.

Hunter

This solo event involves chasing down a hunter car and attempting to overtake them. The outcome is determined by your position relative to the hunter car when you cross the finish line. If your distance score is higher than any other competitor’s, you win.

Time Trial

This solo event pits you against yourself, your Friends and the world. With a rolling start, complete a single lap in the fastest time you can. Once you’ve set a time, if you are online it will be updated to the global leaderboards. Depending on your performance you will be placed in one of the Groups, with each Group representing a different percentage of the leaderboard entries. Moving up a Group earns you bonus R$. You can also compare your result against those of your friends.
Your best lap is recorded and played back as a “ghost” for you to compare your current lap against. Additionally, a continuous split time is displayed on the HUD so you have a constant real-time comparison of your current lap time against your personal best.
Each Time Trial costs you 1 Drive. Drive regenerates over time, and it can be instantly refilled using Gold. As you gain Driver Levels you unlock upgrades to your maximum Drive, which can be purchased with Gold.

WINNINGS

After completing a race you will receive rewards based on your performance. The higher your placing, the better the reward. You will receive R$ (Racing dollars) which can be used to buy new cars/upgrades, and repair/service your car. You’ll also receive Fame, which goes towards your Driver Level (reaching new levels gives you gold). Race against your friends for even more rewards!

Daily Race Bonus

Real Racing 3 features a Daily Race Bonus, which awards you extra R$ for the first race you complete each day. The more consecutive days you play, the higher your Daily Race Bonus goes. If you miss a day, the Daily Race Bonus resets to the starting value.

Time Shifted Multiplayer

TSM

Race anyone, anytime using Time Shifted Multiplayer (TSM). Real Racing 3 fills every event with real players, including your friends (as opposed to regular events, where you compete against metrics achieved by other players of your same level and type of car, but still with cars guided through AI). Racing and beating your friends earns your Racing Dollar rewards. With TSM, friends don’t even have to be online at the same time to compete. They can race one day, and you can beat them the next day.

How TSM Works

When you race another player you are competing against their fully interactive time-shifted double, which emulates their performance and skill. Given identical conditions, this time-shifted double will achieve the same race time. However, every race day is different – you decided the outcome.

Try on Real Racing 3 this skills on 9game

Monday, 23 March 2015

Action Game Review- GUNSHIP BATTLE: Helicopter 3D

Ahhh, there's nothing quite like taking your helicopter gunship out for a spin to wake you up first thing in the morning!The performance of a game developed with Marmalade looks more fantastic.


Control is provided through both the accelerometer (steering, speed) and touch-screen controls (throttle, weapons) as you fly US and Soviet-era helicopters through the missions. There are various levels of challenges, with missions in locations throughout the world. Some missions provide multiple objectives, such as taking out enemy defenses, then rescuing hostages and returning them to a base.

The helicopters are pre-rendered and very realistic, and the gunships fly over 3D terrain that is rendered on-the-fly. The soundtrack and sound effects can be switched off for play during meetings, and your own music can be substituted if you prefer.
 “The world’s most powerful combat helicopters are here waiting for you”, this helicopter action game allows players take control of the cockpit of an Apache, a Black Hawk or a Viper and complete vital missions. MoonKue Kim, a developer from THEONE GAMES describes the controls, “It is a basic tilt way of firing machine guns, rockets, and missiles by operating helicopters and using buttons to fly forward and backward. It might look complicated, but users can easily get used to the actual game.”
GUNSHIP BATTLE: Helicopter 3D is more than just aimless hovering and firing though, “This game has many unique missions against war or terrorism. Through different missions, users can battle with aircraft carriers, destroyers, submarines, helicopters, fighter planes, tanks and armored vehicles.”
Despite the high quality of the game, MoonKue Kim explains “We wanted users around the world to be able to easily access the game. The capacity of GUNSHIP BATTLE: Helicopter 3D is relatively small, and there is no network communication required, it is perfect to simply enjoy in any place. Also it can be played smoothly in low-end smart phones.”
Along with accessibility, MoonKue Kim wanted to make the game as realistic as possible, “We tried to our best to reproduce physical appearance and movement of the helicopter, accurate combat action was essential. Therefore performance was really important to us, especially when choosing which programme to use. The performance of a game developed with Marmalade looks more fantastic, so we will work with the tool again.”
The incredible performance of GUNSHIP BATTLE: Helicopter 3D is reflected in over 100,000 five star reviews on Google Play and more than 5 million downloads from the store.
Experience the whirring of helicopter blades and the thrill of attacking an aircraft carrier by downloading GUNSHIP BATTLE: Helicopter 3D on Google Play.

Tuesday, 3 March 2015

Hot Reviews on Angry Birds

9Game provided:

Most casual news watchers are familiar with explosives that have names like "bunker busters" and "daisy cutters." However, in Rovio Mobile's popular game, Angry Birds, multicolored chickens can take on the properties of these same bombs when pushed to the limits by egg-stealing green pigs.

Angry Birds
 is one of my favorite examples of a game that can teach us. As difficult as some of the levels are, the time it takes to restart each level is minimal. This keeps the gamer from getting frustrated and quitting and allows them to quickly get back into the game and learn from their previous mistake. Failure is something we have written about before, and that is because we see it not just as character building, but one of the best ways to learn.

Trying to knock down the scaffolding in the picture above is going to be difficult. You have to understand the physics and mechanics of the game. you have to know what tools you are given and how best to use them. The bird in the illustration will drop and “egg” that explodes on impact when you tap your screen, but where should you use it? Some of the scaffolds look precarious. Can you set off a chain reaction that causes each level to collapse?
Modern games have perfected the ‘physics engines’ to the point where we expect them to act like real life. Angry Birds is remarkably close to real life (at least as close as a cartoon birds can be), not in terms of Force = Mass x Acceleration, or any math based physics, but in how the reactions feel to the gamer. The cause and effect of the game make sense and are internally consistent. You know that when you use a yellow bird, it will smash through wood easily. Or when you take out a support beam, the platform will wobble and collapse.
Image result for angrybirds
The game will also show you the line that represents the flight from your previous bird, so you can make adjustments to angles, speeds, etc. very quickly. That kind of instant feedback is key to making an immersive experience, but also in helping your recover from the frustration of a bad shot as well. It also helps improve hand to eye (finger to eye?) coordination by allowing you to trace out a good shot, or quickly identify where you could improve.